![]() ![]() ![]() Winning as the keeper often meant cutting short everyone’s enjoyment of figuring out the mystery. Sure, it can be fun to crush the hopes and dreams of a roomful of friends, but Mansions of Madness was a storytelling game. Anyone who has played the “bad guy” in a one-vs-many game knows the temptation to play the role as more of a kindly DM. It was kind of like Scooby-Doo, but instead of unmasking the villain to find a middle-aged man with too much time on his hands, uncovering the truth meant staring down a many-tentacled cosmic horror intent on destroying humanity. Arkham tasked a team of investigators with fighting back the forces of world-consuming darkness in a small 1920s city Eldritch took the action to the world stage, whisking teams of players off on globetrotting missions to close portals to horrific realms.Ģ011’s Mansions of Madness kept the same setup-world-eating Elder Gods, a hapless team of investigators, a box so heavy you could beat Azathoth himself to death with it-and zoomed down to the most intimate setting yet, sending a team of characters bumbling into a spooky mansion to investigate a mystery. Price: $99.99 / £92.99 ( $95 Amazon US / £85 Amazon UK) Arkham was a huge, bloated mess of a game (hey, for some people, that’s a compliment), but its 2013 follow-up Eldritch Horror streamlined Arkham’s systems and made the game a much more playable-but still 3+ hour and rules-heavy-experience. ![]()
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